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Variants
Use the Variant Management UI in order to activate and manage Variants in your project. First, ensure you have the Variant Manager plugin activated to enable this UI. Once you do you'll be able to be able to view the Variant Manager Panel, which is divided into four columns. In the left column, you'll find a list of Actors. Drag the Actor to the Variant in left-hand column to tie it. To remove the binding of an Actor click it in the list and then select Unbind from within the context menu.
The Values panel is located in the right-hand column. Click on a property's name to view its saved value. slot demo mahjong -hand button allows you to record the current value. If you alter the value the Variant will update the captured value and save the updated value for the property. This won't affect the value in the Level Viewport, but it will be saved in your project. The Variant will then be able to call the functions that are exposed by the bound Actor when the Variant is activated.
The Variant Manager can be used to capture the properties that Blueprints reveal, unlike the previous Variant Manager. These properties can then be automatically linked to Actors. You can also tie the properties of your Actors to Variants. If the Variant is on, the property's captured value will be identical to the Variant's value. If the Variant is off, the property's captured value won't be updated.
In the Values panel, you'll also see the constraints of the Variant you're currently working on. For example, if your current Variant is set to 150 percent BOM, you'll be able to see that the car's model is 150 percent BOM. This information can be used in your user interfaces. You can also choose between the different trim options of the Variant.
Like other components in Unreal Variants can also be edited and added to your project. After you've created the Variant, bound it to an Actor and save it, the Variant Manager can be used to activate the Variant or change the properties of the actor. If you're developing an interface you can use thumbnail images to show the different Variants you're working with.